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The most important piece of information about a server is whether it
supports persistent connections. If this is the case, Polipo will
open at most serverSlots
connections to that server
(serverSlots1
if the server only implements HTTP/1.0), and
attempt to pipeline; if not, Polipo will hit the server harder,
opening up to serverMaxSlots
connections.
Another use of server information is to decide whether to pipeline
additional requests on a connection that already has in-flight
requests. This is controlled by the variable
pipelineAdditionalRequests
; if it is false
, no
additional requests will be pipelined. If it is true
,
additional requests will be pipelined whenever possible. If it is
maybe
(the default), additional requests will only be pipelined
following small requests, where a small request one whose
download is estimated to take no more than smallRequestTime
(default 5s).
Sometimes, a request has been pipelined after a request that prompts a
very large reply from the server; when that happens, the pipeline
needs be broken in order to reduce latency. A reply is large
and will cause a pipeline to be broken if either its size is at least
replyUnpipelineSize
(default one megabyte) or else the server’s
transfer rate is known and the body is expected to take at least
replyUnpipelineTime
to download (default 15s).
The variable maxPipelineTrain
defines the maximum number of
requests that will be pipelined in a single write (default 10).
Setting this variable to a very low value might (or might not) fix
interaction with some unreliable servers that the normal heuristics
are unable to detect.
The variable maxSideBuffering
specifies how much data will be
buffered in a PUT or POST request; it defaults to 1500 bytes. Setting
this variable to 0 may cause some media players that abuse the HTTP
protocol to work.
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